![]() Then again, you don’t seem to understand that this isn’t a patch, so at least you’re consistent, I guess. It’s weird that you don’t understand that. Post-launch work on The Outer Worlds: Spacer's Choice Edition has hit a new milestone as Private Division announces version 1.2 is available to download now on PS5. You just posted a video in which 21:9 is clearly not working. The higher resolution texture work is also appreciated, especially on in-game labels and small details I always like looking at. ! Show it to him, A D L! There's a difference between not wanting to do something and finding excuses to really not being able to do something. It does look quite a bit better, the lighting and recoloring makes things feel a bit more vibrant and the facial animations are more articulate. This is an extremely arbitrary and disingenuous argument to make. Not only can The Outer Worlds be modded to support 21:9 ultrawide, it can be modded to support 32:9 super ultrawide and looks great. ![]() Most of these enhancements tend to be free on PC so it should be expected that a paid enhancement should go above and beyond in supporting things that the original did not at the very least. Also plenty of "enhancements" as you put it have added technical features that were absent in the original version. Practically every UE4 game I've ever played has supported ultrawide natively without issue. Engine constraints? It's Unreal Engine 4. ![]() Some of you are really struggling with the concept here. Originally posted by Francis_Mallman:If you really were a fan of this game then you’d know that the developer has already stated that 21:9 cannot be supported due to engine constraints.Ģ1:9, btw, would have been patched in. ![]()
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